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Devlog
Submission to DAE Game Projects Jam 2019
[Group15]Pew Pew Pantheon
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Devlog
Release The Gods!
May 29, 2019
by
DeMoorRobin
Gods, Godesses and other deities, Prepare for Pew Pew Pantheon. The local multiplayer mayhem brawler where you win by shooting rockets at other Gods. Choose one of 4 Gods, Pick up your rocket launcher...
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Polishing is key
May 15, 2019
by
DeMoorRobin
Since this week we are on feature lock. That means that we are not allowed to add any new mechanics/features. This allows us to refine every aspect of the game that we already have. What are our mai...
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Production week 5
May 08, 2019
by
Doodle64
Production comes to an end. Pew Pew Pantheon has reached the final stage of development, which means a lot of polish! There may be some small tweaks and changes to the existing features, but nothing f...
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Production week 4
April 03, 2019
by
DeMoorRobin
What’s next? Our first production sprint is done. The foundation is built. What’s next? Our aim this first sprint was to implement and refine the most basic features. Our base gameplay had to be...
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Production week 3
March 26, 2019
by
inias
Hi there again, Bugs, Fixes and Bug Fixes! A Toon shader was made with the node based shader system in Unity, but later broken down and coded from the ground up. This was the shader was supported by t...
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Production week 2
March 20, 2019
by
DeMoorRobin
Hi there, lesser beings in the universe of PewPewPantheon As you may or may not know our game features a continuous screen. This means that whenever an object leaves the screen on side it appears on t...
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Production week 1
March 12, 2019
by
Doodle64
This week we made our first production build. the focus was on getting rid of a lot of the problems that the prototype had. For example one major issue was that the planet's gravity didn't affect play...
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Prototyping Week Two
March 05, 2019
by
DeMoorRobin
Hi there, This week we were tasked with finalizing our prototype. The goal is clear. Make the game playable with at least 2 players and have ALL core mechanics implemented. With the most important go...
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Prototyping Week One
February 27, 2019
by
inias
Game summary: Planet based mayhem themed by mythologies. players can jump from planet to planet and shoot each other. Main mechanic: wonky gravity combined with fast paced combat. Questions we asked...
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